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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,įITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.Cyotek Spriter is a popular tool that creates sprite sheets and dynamic text effects for games, HTML, tool strips, HTML, and many more.
Texturepacker json exporter software#
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR The above copyright notice and this permission notice shall be included in allĬopies or substantial portions of the Software. To use, copy, modify, merge, publish, distribute, sublicense, and/or sellĬopies of the Software, and to permit persons to whom the Software isįurnished to do so, subject to the following conditions: In the Software without restriction, including without limitation the rights Of this software and associated documentation files (the "Software"), to deal (c) 2015 Joseph Hall ( is hereby granted, free of charge, to any person obtaining a copy
Texturepacker json exporter code#
Once the code has been modularized for web and console, it should live in the master branch.
Issue your pull request against the gh-pages branch for now. Simple bug fixes are another story, though. The planned support for a command line interface will involve a lot of churn in the code. If you’re looking to contribute, I ask that you keep edits small and as self-contained as possible. If you find something wonky, or just want to suggest a new feature, open an issue. But, after the cloud storage support is in place, I hope to provide GitHub and BitBucket integration for the ultimate in team collaboration. *Hey! GitHub and Bitbucket aren't cloud storage providers!* That makes the project files smaller, and it makes it easier to edit an asset without having to remove it from the project and add it back. If so, you can tell to reference assets as file links rather than embedding those resources in the project files. You're probably already using one of the many popular cloud storage providers.
Texturepacker json exporter zip#
If you think emailing ZIP files is clunky (I certainly do), then there's a new option coming your way soon! That is, until you want to work with a team. Also nice is that your data need never leave your computer. It's OS and, to a great extent, browser independent. The beauty of is that there are no dependencies on the client. Just plug some scripts into your favorite continuous integration solution and build your assets alongside your code! FUTURE: Want to Work in the Cloud? Why all the effort? I want to support build pipelines.
I have plans to refactor the logic that drives the web apps into () modules, and share that code between the web and console versions of the tools. Today, is a browser-based suite of tools. One of the selling points of the commercial offerings is that they provide a command line interface for their tools. Once assets have been added to the project, they're never embeds the source imageĭata and configured options. Resources are embedded in the project file, not linked. Just share the file via email, DropBox, or however you normally Project files and published resources are generated as self-contained plaintext or compressed Stop, Collaborate, and Listen! (Share Your Work)
Texturepacker json exporter download#
In fact, if you really want to be cautious (*cough* *cough* tinfoil hat *cough*), youĬan download the static HTML and Javascript and run them on your computer - even without an I don't need to see it, and I don't need to payįor dedicated servers that churn through data or bandwidth for that data to travel to and from Your data is never transmitted to the server. Project files are loaded from and saved to your computer. Assets are loaded into your browser from your localįile system. I'll be doing more extensive testing in the near future. I've been developing on my MacBook Pro, using Google's Chrome webīrowser. You don't have to worry about updates.Īt least, that's the idea.
You don't have to be an administrator on your computer. That means that you can use the app from any operating system,
Texturepacker json exporter install#
Open source, and that it doesn’t require you to install anything. The biggest benefits of this suite are that it’s The commercial offerings provide options and functionality thatĪren’t (yet) supported in this suite of tools. Into place, entire game worlds can be made.Ī tool to assemble sprites into frame-basedįuture version to include UV deformation.Ī tool to create visual effects as parametrizedĪnimations that can be placed in the game worldĪnd have their playback tweaked at run-time. Within the game) into a single image, savingĪ tool to convert public domain TTF & OTFįonts into bitmap fonts - a format that isĪ tool that manages the placement of a fixed I also didn’t want the tools to look like poop that wasĪ tool to merge several art assets (objects There are certainlyīetter products out there, but I wanted my students to have access to free tools and, more importantly,Īccess to the source code for those tools. is a suite of tools that I developed for my game programming students.